Catalogue · Sorted newest first Response figures are camera-measured
Controller Down emblem Controller Down Reviews that start at your hands
The catalogue

Everything we have measured

Each entry shows the median response figure across four controllers, the total hours we played before writing, and the score. Games we abandoned without finishing are not listed, because we do not score what we have not completed.

A small silhouetted figure leaping between floating stone platforms above a violet chasm Platformer 9.2

Fault Line Ascent

The cleanest jump we have measured in three years. A 41 millisecond response, a six-frame coyote window and an arc you can predict from the first screen. Every one of our 1,400 deaths was explicable.

41 ms median19 h playedScore 9.2Reviewed on 4 pads
Two stylised fighters facing each other in an empty neon-lit dojo before contact Fighting 8.6

Standing Room

A fighting game that publishes its own frame data in the training mode and displays network delay on screen during matches. Twelve characters, no filler, and the most honest teaching tools in the genre.

33 ms median62 h playedScore 8.6Online delay disclosed
A top-down view of a small ship surrounded by concentric rings of glowing projectiles Shooter 8.9

Ring Depth

An optional hitbox display turns an opaque bullet pattern game into a legible one without lowering the difficulty by a single frame. The best readability decision we have seen this year.

29 ms median26 h playedScore 8.9Hitbox display
A mud-spattered rally car sliding through a gravel corner in a pine forest at dawn Racing 8.1

Pace Note Rally

Not the most accurate tyre model available, and the most communicative. Steering weight tells you the surface has changed before the visuals do, which is the whole job of a rally game.

47 ms median31 h playedScore 8.13 wheels, 1 pad
A bulky humanoid mech kneeling in a rain-soaked industrial yard at night Mech action 7.8

Heavy Frame

Deliberate weight, honestly implemented for five of the eight weapons. The other three take control away during recovery in ways the animation does not advertise, and that costs the game a point.

112 ms median22 h playedScore 7.83 weapons flagged
A first-person view of gloved hands reaching for a concrete rooftop ledge above a hazy blue city Parkour 7.4

Glass District

An excellent movement model interrupted 214 times in fourteen hours by a camera that decides it knows better. We counted every instance and timed how long control was withheld.

58 ms median14 h playedScore 7.4214 camera events